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OK I now have your ZIP file by PM for this OBJ. I note that there are no materials specified in the OBJ, by referencing an associated MTL file? Also the 'object' seems to have some tiny facets. I think it was exported in 'mm' - but there's no units info in the header! It does now import OK in 'mm'. There are 68,000 lines of code in the OBJ file - which seems a lot for such a simple thing! You have discovered a typo in my script's code.

This typo causes a failure - with a message in Ruby Console - but only when a particular rare combination of definitions in the OBJ file occur - that is when there are negative [-ve] values for 'f' face vertices specification: most OBJ's make +ve values to count the vertices when referring to v/vt/vn down the list etc. But -ve ones are allowed to count up the list. And my code did try to trap for that possibility.

However, with certain combos of v/vt/vn it does fail because of this typo with the 'vn' counter. However, your OBJ file's format is odder still in that it makes 26 subgroups [one for each external cube] and it restarts the vertex negative count back up the file for each subgroup it defines, rather than counting through the the whole file - making it awkward to 'reverse-engineer' it to the more normal [logical] downward count which always runs from the top and is always ignoring any subgroups - so '1' is always the very first vertex defined and any grouping is ignored - but it is trappable.

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Also I note that many faces are 'reversed' in this OBJ's code. These need fixing manually. Frankly you could more easily make and assemble these cubes in SketchUp - there are only 3 variants for corners, centrally and mid-side, with 3d rotation etc and suitable face coloring [which is entirely missing from this OBJ anyway]. However, you reported issue has made me make the script work better for these -ve values I have fixed the script and an update will be published shortly. When you make a.OBJ file it should also make a similarly named.MTL file which defines the materials. These materials are referenced in the header of the OBJ and can be plain colors with optional transparency or with mapped textures.

The textures are defined with a reference to an imgae file. Most OBJ exporters put these in a folder - named something like Textures or OBJName_Textures. The normal rule is that the OBJ and MTL files go in a common folder - the OBJ's code typically looks for the MTL file 'by name only' [with no 'path'] and therefore expects it to be in the same folder as the OBJ. The 'Texture' folder goes in the same folder as the OBJ and MTL because the MTL's code looks for 'Textures/ImageName.png' etc. If the OBJ can find the MTL then no materials are made/used. If the MTL can't find an image file then the a plain-color is used instead. You can read an OBj or MTL file with a plain-text-editor.

So see what the OBJ and MTL files are expecting and ensure that you keep all of the exported parts together: that is - the matching OBJ + MTL + ImageFilesInsideTextureFolder. Chris Fullmer wrote:And thanks!

How to import materials obj? Help us to help you. You question is useless Let's assume you have the plugin's RB file correctly installed in the Plugins folder and you have restarted SketchUp. And also that you have an OBJ file, and it related MTL file defining materials - this must be kept with the OBJ file. If there are textures specified they come as image-files inside a subfolder that is kept with the MTL file [its exact name varies - open the MTL in notepad to see the expected folder-name/relative-path.] Run the Import OBJ tool from its Plugins menu item [I assume you'll want 'with Textures']. Answer the dialog prompts [if you don't know the original units accept the default 'inches'], then wait as it is processed.