Tech support scams are an industry-wide issue where scammers attempt to trick you into paying for unnecessary technical support services. You can help protect yourself from scammers by verifying that the contact is a Microsoft Agent or Microsoft Employee and that the phone number is an official Microsoft global customer service number. I want to play minecraft but it says 'Bad video card drivers!Minecraft was unable to start because it failed to find an accelerated OpenGL mode.' How do i fix this,what do i update? I have a Inspirion 16000 Running Windows XP Home Edition 2002 (Service Pack 3) and a Intel(R)Pentium(R)M prossesor 1.60 GHZ.
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Finally, I able to make it work by de-interleave the Vertex struct (I'm not really sure if it's called 'de-interleave'). However, I believe it's not best solutions for this problem. Better solutions will be highly appreciated. Here the codes to de-interlave each attributes and upload those attributes data each frame using Vertex Arrays: Vertex[] vertices = // Fill some vertices here. // This is workaround that i was talking about, de-interleave attributes of Vertex Struct // it might be better to de-interleaving those attributes when the change has been made to vertices rather than de-interleaving them each frames. List positions = new List(); foreach (Vertex v in vertices) positions.Add(v.position); List texCoords = new List(); foreach (Vertex v in vertices) texCoords.Add(v.texCoords); List colors = new List(); foreach (Vertex v in vertices) colors.Add(v.color); // Use attribute stride instead of Vertex stride.
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GL.VertexPointer(2, VertexPointerType.Float, Vector2.SizeInBytes, positions.ToArray()); GL.TexCoordPointer(2, TexCoordPointerType.Float, Vector2.SizeInBytes, texCoords.ToArray()); GL.ColorPointer(4, ColorPointerType.Float, Vector4.SizeInBytes, colors.ToArray()); // Draw the Vertices GL.DrawArrays(PrimitiveType.Quads, 0, vertices.length).