Crash Time 4 Ultimate Mod 27 Average ratng: 6,5/10 1907 reviews

If the Traffic seems like jumping, your graphic card is not good enough. Try to lower some settings in the CT4_SetUp. Maybe it even works fine for you if reduce the Antialaising or the Calculating of the grass You have to differ between the Database and the Cars you downloaded.

The database contains all driving stettings and physics required by the game engine. But this database doesn't contain the Car itself. So you have to download the Cars you want to drive and always make sure that you use the latest database.

1-16 of over 5,000 results for 'crash time 4' Showing selected results. See all results for crash time 4. Crash Time 4 The Syndicate PS3. 2.4 out of 5 stars 620. $39.97 $ 39 97 $59.99 Prime. $29.98: PC Digital Code. 2.2 out of 5. Command and Conquer The Ultimate Collection [Online Game Code] Oct 2, 2012. ESRB Rating: Teen.

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***** Zombie Walkers ***** This mod overhauls Feral Ghouls and turns them into slower Romero-style Zombies. Blog: ***** Feral Ghoul Overhaul ***** Renamed to Zombie All Zombie levels scale with the player. Movement Changes - Sprinting has been disabled. - Running speed has been greatly reduced (less than player walk speed). - Dodge/180-turn animations disabled.

Behavior Changes - Wandering in groups - Distance noise attraction - Feeding on humans Attacks Changes - Attack types with animations that involved sprinting/diving have been disabled. - Attack base damage is doubled (15 to 30). - Reduced attack speed.

Crash Time 4 Ultimate Mod 27

Durability Changes - Health was not changed, though level scaling with player will increase most Zombie health. - Disabled evade animations - Damage percentages have been changed to encourage headshots Spawn Variety - randomly spawn with different skin/clothes - if Far Harbor installed, the Fog Ghouls will also be used ***** Configuration ***** A holotape for configuring optional features can be crafted at any Chem Station under Utility.

All optional features below are configured by this holotape. Mod Configuration Menu (MCM) support is included and highly recommended. ***** Optional: Infection Settings ***** NPC Resurrection - Human/Ghoul NPCs will raise from the dead as Zombies after they die. You can choose to have them only raise if previously infected (hit) by a Zombie or have them always raise regardless of how they died. Player Death Alternative - changes how player death works - you die and a zombie spawns in your place with all your items while you respawn to take over one of your settlers. Player Infection - player automatically receives survival infection disease or a lethal infection with various effects. ***** Optional: Spawn Settings ***** Extra Spawns - Extra zombies spawns where you control frequency.

Settlement Attacks - Chance to trigger settlement attack when player is in a settlement. Sleep Interruption - Chance to interrupt sleep and spawn zombies nearby. Spawn Replacements - Ability to replace other actor types with Zombies via Holotape option. Configure% chance for replacement and number of Zombies to replace each actor with. ***** Optional: Zombie Settings ***** - Headshots Only mode - Health: 1% - 100% - Horde Behavior - zombies wander in groups - Speed options: from 0.7x to 3x or random - can kill protected/essential - XP: 0% - 100% - No Loot mode - Perception options: from 2-5 to 10-13 - Damange Mult options: 0.25x - 6x - Finishing (kill) moves toggle ***** Utility Menu ***** - Cure Player Infection - Display Zombie Count - Kill Nearby Zombies - Remove Dead Zombies - Spawn Zombies Nearby ***** Known Issues ***** Please note that depending on the holotape/MCM settings that some quests may break.